Codemasters' beautiful rally title DiRT has hit the 500,000 units moved mark by Frank. The PlayStation 3's new downloadable shooter makes good use of a well-worn. PlayStation Home patch brings XMB access and crazy hair colors. Jul 12, 2017 DIRT 3 was delisted on December 31st, 2016 on Steam and Xbox 360 Games on Demand.The game was presumably delisted at the same time on the PlayStation Store for PlayStation 3. DIRT 3 joins other Codemasters titles, GRID and F1 2013, which were also delisted on December 31st.
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October 10, 2011 - 8:41am
This patch will Update DiRT 3 to version 1.2.
Changes in version 1.02:
* Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
* UI elements are no longer incorrectly displayed in Gymkhana
* Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
* Corrected various spelling mistakes across all languages
* Reset line corrections to prevent potential 'out of world' or 'driving into crowd' issues on several tracks
* Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
* Steering wheel no longer jolts to the left in the race reward screen
* Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
* Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
* Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
* Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
* Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
* Implemented native stereoscopic support for compatible devices.
* Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
* Various stability fixes.
* UI elements are no longer incorrectly displayed in Gymkhana
* Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
* Corrected various spelling mistakes across all languages
* Reset line corrections to prevent potential 'out of world' or 'driving into crowd' issues on several tracks
* Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
* Steering wheel no longer jolts to the left in the race reward screen
* Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
* Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
* Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
* Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
* Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
* Implemented native stereoscopic support for compatible devices.
* Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
* Various stability fixes.